Building games,
and the tech behind them.
I'm Sebastian Rodriguez, a developer focused on game development, with real experience shipping production software too. From gameplay systems and graphics programming to full web platforms, I build things that work.
Three sides of the same craft
My focus is games, but the engineering discipline behind shipping real software is what makes the games better. Click any one to jump to a project.
Game Development
Gameplay systems, mechanics, AI, and UI in Unreal Engine and Unity. C++ and C#. From predicted-trajectory throwing systems to full progression and crafting.
See Nightfall →Graphics Programming
A hand-written DirectX 11 renderer: HLSL shaders, multiple lighting models, texturing, and animated effects written from the ground up. A deeper understanding of how graphics actually work.
See the DX11 Demos →Software Engineering
Full-stack production systems on .NET, Blazor, and AWS. The same discipline that ships and maintains real business software, applied to everything I build.
See Fire-Tec →Selected projects

Nightfall
A 3D action game with a real-time predicted trajectory throwing system, combat abilities, crafting, and a full contract/progression loop. My proudest game work.
Explore project →
DirectX 11 Demos
Real-time 3D scenes rendered in a graphics engine I wrote myself. Shaders, lighting, and texturing all hand-written.
Explore project →
Fire-Tec Platform
A live production platform running a real business: inventory, rentals, inspections, and analytics for 1,500+ tracked items.
Explore project →